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Maxon's Artist Lineup at IBC 2024

Maxon is gearing up for an exciting IBC 2024, where they'll showcase the latest advancements in their powerful software suite, Maxon One, and unveil new products and updates.

The company will be joined by a diverse lineup of acclaimed European artists who will share their expertise and demonstrate how Maxon's tools are revolutionizing creative workflows across various industries.

Here is some of the artist lineup:

  • Anna Beganskaya is an artist with over nine years of experience in creating 3D assets for video games and production. She has worked with high-profile clients such as Blizzard, Riot Games, Airship Syndicate, Rovio and Epic Games, and Elodie Games and is also an official Maxon Zbrush LIVE Streamer.

  • Anna Schmelzer is a digital artist who specializes in digital sculpting and 3D modeling. She creates models for a variety of use cases including imagery for advertisement, 3D printable objects for toys and miniature production, models that can be rigged for animation films or for next gen game development.

  • Eva Cremers is a 3D artist and animation director from The Netherlands. Her playful, graphic CGI style can be found in the form of digital art, sculptures, murals and apparel, for a growing list of global clients including H&M, Meta, Amazon Music and Apple.

  • Fabian Oberhammer, also known as “The Dizzy Viper,” is an Italian digital artist who has been creating daily artworks since February 2017, resulting in the creation of over 2,500 pieces of art. He has worked with notable brands like Maserati, and with artists such as Skrillex, Excision, Drake and Oliverse, creating stunning stage visuals.

  • Jennifer Cox and Mario Hill are 3D and motion graphic artists from ZDF Digital, a media production company for content-driven, creative & cognitive experiences. Together they will explore their TV content production workflows, virtual production and integrating Maxon One tools.

  • Lukas Kunzmann is a filmmaker based in Germany, passionate about bringing stories to life as a visual effects artist and director, having worked on various feature films produced by Blumhouse Productions, Universal Pictures, Sony Pictures, Amazon Prime and Netflix. He directs narrative films with extensive visual effects, along with music videos and commercials.

  • Ran Manolov is a figurative sculptor whose work fuses classical shape and form with deep emotional resonance. He currently serves as a VFX/character supervisor and has worked with studios such as BLUR Studios and Blizzard Entertainment. His notable commercial projects include "Love, Death & Robots Season 3," "Diablo II Resurrection," "Jurassic World II," "King Arthur," and "Batman vs Superman."

  • Roman Rappak is a musician and the co-founder of Ristband, a startup that uses AI, game engines, VR, and cutting-edge technology to bridge the gap between physical events and digital spaces and revolutionize live events.

  • Ross Mason is a graphic designer turned motion designer turned 3D artist. He enjoys bringing brands and products to life through the power of CG, and teaching the process along the way. His client list includes Glossier, Louis Poulsen, and Logitech.

Final Take

Maxon's presence at IBC 2024 underscores the company's commitment to empowering content creators with cutting-edge tools and fostering collaboration within the creative community.

By bringing together a diverse group of talented artists and showcasing their innovative work, Maxon continues to push the boundaries of visual storytelling and inspire professionals across various industries to embrace new techniques and workflows.

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