Mo-Sys Engineering has unveiled a groundbreaking 'Scan-to-Shoot' workflow that makes photorealistic virtual environments accessible to independent producers and in-house teams. The new technology dramatically reduces the time and expertise needed to create convincing digital worlds, potentially changing how productions approach location shooting.
The 'Scan-to-Shoot' workflow represents a significant leap forward in making high-end virtual production techniques accessible to a broader range of creators by simplifying the traditionally complex process of environment creation.
Locations can be scanned in under 10 minutes using a hybrid approach that combines LIDAR and 3D Gaussian Splatting (3DGS) techniques
The system integrates with Mo-Sys' VP Pro software and XR Set Extensions, allowing crews to shoot beyond the LED wall into virtual environments seamlessly
Productions gain more dynamic and dramatic camera movements without requiring massive LED volumes
Technical barriers are reduced, eliminating the need for specialized 3D modeling and optimization skills
In a real-world demonstration, Mo-Sys partnered with Thailand-based Studio X Beyond to showcase how the workflow enables truly international productions without the traditional logistical challenges.
A London location was scanned and the data transferred to a Bangkok studio, where the Studio X Beyond team shot with the digitized UK environments
The entire production processâfrom concept to deliveryâwas completed in record time, with the actual shoot taking just one day
Travel costs for crew and talent were eliminated, demonstrating significant production savings
The 'Scan-to-Shoot' workflow addresses one of virtual production's persistent challenges: creating believable digital environments without massive budgets or specialized technical teams.
By dramatically shortening the environment creation pipeline, productions can make decisions closer to shooting dates with more flexibility
Independent and regional production companies can now compete with larger studios on visual quality and production value
The line between physical and virtual locations continues to blur, potentially changing how location scouts and production designers approach their roles
As Linda Lim, CEO of Studio X Beyond noted: "We delivered a global production in days, not weeks, because with Virtual Production, the location really does come to us"
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