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Sony Listens to Creators, Expands mocopi Features

Sony Electronics has announced several updates to its mocopi motion capture device, aimed at improving the workflow for PC-based creators and expanding integrations into popular 3D content creation platforms.

The updates demonstrate Sony's commitment to listening to feedback from creators in the 3D and Virtual Reality (VR) space.

At this year's AWE, VP Land caught up with Sony's Jennifer Sugarman for a quick chat and demo. Check it out:

Behind the Scenes

  • Introduction of the mocopi app for PC, which brings the features of the mocopi mobile app to the desktop environment, enhancing productivity for 3D content creators

  • Integration of a mocopi plugin for the professional animation software, Maya®, along with comprehensive tutorials on the mocopi developer site

  • Improved accuracy feedback after sensor connection, providing more reliable data for creators

  • Extended sensor functionality, allowing users to reset pose and position using the button on the wrist sensor

  • Enhancements to motion preview, including the ability to change backgrounds and play motion files (BVH) from other devices

  • Integration with Animaze, enabling full-body tracking using mocopi within the application

Final Take

Sony's latest updates to the mocopi motion capture device showcase the company's dedication to supporting the 3D creation community.

By continuously improving and expanding the capabilities of mocopi based on user feedback, Sony is positioning itself as a key player in the evolving 3D and VR content creation landscape. These updates are expected to streamline workflows and provide creators with more powerful tools to bring their visions to life.

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